Sponsored by Unreal Engine | Architecture | Presented by David Weir-McCall, AEC Strategic Development, Epic Games
Webinar On-Demand
Real-time rendering is the process in which 3D content is instantaneously rendered, allowing users to see fully detailed virtual models in real-time. The AEC industry is already leveraging the power of real-time rendering tools and software to collaborate virtually and showcase designs to clients and stakeholders. In this course, we’ll look at use cases in the industry to explore how real-time technology tools are being leveraged to communicate ideas, design and build in real time, and even link up to sensors to create fully functioning digital twins in order to support real-time decision making.
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With a background in architecture and technology, David Weir-McCall currently spearheads Epic Games’ initiatives in technological innovation with Unreal Engine and AEC partners. David has extensive experience from his work with architectural engineering rms and architectural design consultants, where his primary focus was the adoption of new design tools for architectural workows and supporting the development of digital technologies within AEC. |
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. For architects and visualization specialists, Unreal Engine and Twinmotion oers the creative freedom to explore, evaluate, validate, and present designs in a high-delity real-time environment.
Originally published in Process Cooling
Originally published in October 2021