How Real-Time Technologies Are Transforming AEC

Webinar On-Demand
Sponsored by Unreal Engine | Architecture
Presented by David Weir-McCall, AEC Strategic Development, Epic Games

Learning Objectives:

  1. Understand the terminology and ecosystem around real-time technologies, where they originated, and how they have been developed
  2. Identify the four core components around real-time technologies
  3. Explore how RMs in the AEC industry are using real-time technologies to solve industry problems, and to bridge ideas with reality
  4. Discover next steps and plan on how to get involved and where to begin with real-time technologies

Credits:

AIA
1 AIA LU/Elective
IACET
0.1 IACET CEU*
AIBD
1 AIBD P-CE
AAA
AAA 1 Structured Learning Hour
AANB
This course can be self-reported to the AANB, as per their CE Guidelines
AAPEI
AAPEI 1 Structured Learning Hour
MAA
MAA 1 Structured Learning Hour
NLAA
This course can be self-reported to the NLAA.
NSAA
This course can be self-reported to the NSAA
NWTAA
NWTAA 1 Structured Learning Hour
OAA
OAA 1 Learning Hour
SAA
SAA 1 Hour of Core Learning
 
This course can be self-reported to the AIBC, as per their CE Guidelines.
This course is approved as a Structured Course
This course can be self-reported to the AANB, as per their CE Guidelines
Approved for structured learning
Approved for Core Learning
This course can be self-reported to the NLAA.
Course may qualify for Learning Hours with NWTAA
Course eligible for OAA Learning Hours
This course is approved as a core course
This course can be self-reported for Learning Units to the Architectural Institute of British Columbia

Real-time rendering is the process in which 3D content is instantaneously rendered, allowing users to see fully detailed virtual models in real-time. The AEC industry is already leveraging the power of real-time rendering tools and software to collaborate virtually and showcase designs to clients and stakeholders. In this course, we’ll look at use cases in the industry to explore how real-time technology tools are being leveraged to communicate ideas, design and build in real time, and even link up to sensors to create fully functioning digital twins in order to support real-time decision making.

Transforming AEC


david

With a background in architecture and technology, David Weir-McCall currently spearheads Epic Games’ initiatives in technological innovation with Unreal Engine and AEC partners. David has extensive experience from his work with architectural engineering rms and architectural design consultants, where his primary focus was the adoption of new design tools for architectural workows and supporting the development of digital technologies within AEC.

 

Unreal Engine | Architecture Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. For architects and visualization specialists, Unreal Engine and Twinmotion oers the creative freedom to explore, evaluate, validate, and present designs in a high-delity real-time environment.

 

Originally published in October 2021

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